All testing is best when it can be done in-house. You are able to control the devices testing the app, how much time to spend on testing, and quick response on issues from testers.
But in-house testing has a lot of problems that cloud testing like TestBird’s mobile game testing can help out with.
Taking the time to research the most popular phones, price checking, and purchases can take a lot of time and money. This doesn’t even include cataloging the phones and storing them in a secure location. Our cloud services have worked to remedy this with affordable pricing of our services that will pay more for your testing needs than devices that go out of popularity in a year or less.
Too time consuming
The problem with having hundreds of phones is testing every single one for issues. Sometimes this can take hours or days for each device and having to repeat the process with every new build just isn’t worth the effort. Our compatibility testing can test a build against hundreds of phones and make testing quicker and more convenient for a developer.
Too difficult to replicate issues
When you have a person doing the testing, it’s hard to know how vigilant they are or if they follow the steps to the letter. If there’s an issue, most times, you don’t get the full story in the bug report or a screenshot. Testing with TestBird always comes with logs and screenshots capturing the action every second. When we automate your testing, you can be assured that it’s the same every time on every device.