Creating the budget for your game production is probably the farthest thing from what a developer understands or even cares about. Many just want to build the thing and move on. But every big company has a budget and milestones that help a team know what is expected of them and what it will cost to get a job done.
With any project, the costs of time and money need to be prepared ahead of time to be more efficient. But there are somethings you can and can’t control.
What you can control:
- Monthly operating costs – The cost of the facility, including electricity, office space rental, office supplies, etc. should be fairly controlled after a year into your work as you will be able
- Outsourced material – If you aren’t going to be doing the art, music, or other stuff in-house, you are in control of the budget. Just be very realistic about your pricing and if you are unsure, ask others in the industry. Many are open to sharing some of what they did. TestBird can help you as well with cheap and affordable testing that provides the best reports in the industry.
- Promotion – You control the budget of no promotional money to millions of dollars to promote your game. The question is what you feel is right and what you think will work. Talk with ad agencies and promotional companies and find out what they offer.
- Employee salaries – You signed a contract and were promised an amount. You can affordably keep costs down and set time constraints easily when you plan your team, unless you start to play with overtime pay or find the wrong employees.
What you can’t control:
- Development Time – One bug or crappy game design can really hold back a game as developers solve how to improve their game. It’s important to think hard about the time you take on each item and when it’s time to give up or find a different approach. Many mobile games today can take 3 – 8 months to develop with many console and PC games taking 10 – 30 months.
- QA Testing – QA testing is especially difficult because one bug can destroy a game and add months to the development time to fix and not giving QA enough time has a higher chance to fail on people, creating bad reviews and ratings. Luckily TestBird has helped thousands of game developers with speedy testing that saves them time and money. Our tests take hours instead of days with some testing companies and testing methods.
- Updates – If you are very lucky, everything works on the first release and you can move on to the next game. This of course isn’t the case and so updates and patches are a necessity. Testing updates can also add more time with QA needing to test everything again for compatibility issues. TestBird has helped over 4,000 different mobile game companies and with many of them, making sure an update improves the game and not ends with an even bigger failure rate.
A final tip, many who work in construction of housing believe adding an additional 30% to the thought price and time is beneficial for any added costs that everyone may have missed. It’s great advice for any company and will help you in the long run.